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Archery Secret Targets — All 12 Hidden Items in Switch Sports Resort

All 12 Archery secret targets with a landmark aiming trick for each: apples, burgers, pudding, melons, pinatas and a toaster, course by course with wind notes.

10/23/2026 Last updated: 10/23/2026 10 min read

FAQ

What do you get for hitting the secret targets in Archery?
The walkthrough shows a +10 bonus popup per arrow, with three arrows per visit — up to +30 per target. No other reward is shown in the video.
How many secret targets are in Archery?
Twelve across the four courses: four in Stage 1, two in Stage 2, three in Stage 3 and three in Stage 4.
Does wind affect the secret targets?
Yes. Stage 1 has no wind, Stage 2 starts around 1–3 m/s, and Stage 4 blows a steady 5 m/s — including an upward draft in the volcano course.
What is the hardest secret target?
The cave pinata in Stage 4. The video creator calls it the target that gave him the most trouble: a fixed 5 m/s wind and only a curved ceiling line as a landmark.
Do the secret targets need special controllers?
No. Archery uses the standard two-Joy-Con setup — one as the bow, one to draw the string — as covered in the main archery guide.

What are the secret targets in Archery?

There are 12 of them: food items and a few objects tucked into the scenery of all four courses, and each arrow that lands on one pops a +10 bonus. Japanese creator やまむー hunted down every one the week the game launched — apples, burgers, pudding and melons, plus two pinatas and, inevitably, a toaster. They are easy to miss at full speed because most sit far off the ballistics of the normal target, so the whole game is memorizing one landmark per target.

Giant red apple secret target in Switch Sports Resort Archery taking an arrow with a +10 bonus popup

The Stage 1 apple takes an arrow and pops its +10 bonus in the hit replay — watch at 0:18.

Here is the full set, in course order:

# Course Target Landmark Wind
1 Stage 1 Apple Gap between two mountain peaks None
2 Stage 1 Piñata Edge of the utility pole None
3 Stage 1 Burger Red brick triangular gable None
4 Stage 1 Pudding Straight up above the clouds None
5 Stage 2 Apple Between the two windmills, lifted slightly 1–3 m/s
6 Stage 2 Melon Gap between two rock corners, ~2/3 up ~2 m/s
7 Stage 3 Burger Stadium roof edge 2 m/s
8 Stage 3 Melon Angular rock corner, then drop lower Up to 4 m/s
9 Stage 3 Burger Two palm trees centered, shift down-right ~4 m/s
10 Stage 4 Pudding Third tree, then the 3rd sky color band 5 m/s
11 Stage 4 Piñata Aim circle’s bottom line on the cave ceiling curve Fixed 5 m/s
12 Stage 4 Toaster Bottom line resting on the toaster 5 m/s upward

How do you aim at hidden targets?

Pick one fixed piece of scenery, park the aim circle at a fixed spot relative to it, and only then adjust for wind — that is the entire method. Every trick below is a variation of it, and it works because the aiming circle is translucent: you can hold it over a mountain peak, a roof edge or a cloud line and still see both.

Archery uses the standard two-hand setup — one Joy-Con as the bow, the other to draw the string. If that layout is new to you, start with the main Archery guide and the controls overview before farming bonuses.

Sportsmate drawing the bow with one Joy-Con as the bow and one pulling the string at sunset in Switch Sports Resort Archery

One Joy-Con is the bow, the other pulls the string — the drawn stance at the 35 m beach stage — watch at 9:18.

Wind is the other half. The top-right gauge gives a direction arrow and a speed in m/s; Stage 1 is calm, and by Stage 4 a fixed 5 m/s blows through every shot. The footage below notes the gauge reading for each target so you know what to expect.

Stage 1 targets: apple, piñata, burger and pudding

Stage 1 has no wind at all, so all four targets are pure landmark memorization. This is the course to clear first.

1. Apple — between the mountain peaks

Aim at the gap between the two mountain peaks, then nudge a little left of the boundary. The video parks the circle on the peak line and slides it left until the apple (red-circled below) sits at the circle’s edge.

Archery aim circle parked on a mountain peak with a red circle marking the apple target below in the no-wind Stage 1 course

Circle on the peak, red mark on the apple spot — watch at 0:45.

2. Piñata — at the utility pole

Put the edge of the utility pole at your aim point. There is almost nothing else near it, which is exactly why the pole works: the piñata hangs essentially at the pole’s silhouette.

No-wind aiming view at 18 m with the piñata hidden beside the street lamp poles in Switch Sports Resort

Landmark: the pole’s edge at 18 m, zero wind — watch at 2:00.

3. Burger — over the red brick gable

Center the triangular gable of the red brick building, and keep the bottom line of the circle roughly halfway between the brick’s top and the top of the cloud bank. The creator marks the spot with a red circle in the frame below.

Red brick gables below the Archery aim circle with a red circle marking the burger target at 20 m

Red mark on the brick gable, 20 m, no wind — watch at 3:16.

4. Pudding — straight up above the clouds

Send it straight up over the cloud line and it lands — the video calls this the easiest of the twelve. With no wind there is nothing to compensate; the clouds are the reference.

Archery aim circle floating above the cloud line on the 20 m no-wind Stage 1 course hunting the pudding

Above the clouds and done — watch at 3:24.

Stage 2 targets: apple and melon

Stage 2 introduces a light breeze — around 1–3 m/s on the gauge. From here on, read the arrow, then commit.

5. Apple — between the two windmills

Set the circle between the two white windmills as if it were resting there, then lift it slightly. The creator prefers a leftward wind for this one because the landmark is easier to hold in view; at the 3 m/s shown below he still trusts the same spot.

Stage 2 apple aim lifted just above the two white windmills with a 3 m/s right crosswind at 23 m

Circles set between the windmills, raised a touch — watch at 5:10.

6. Melon — the gap between two rock corners

The melon sits against a rock face with two corners; aim into the gap between them, about 60–70 percent of the way up the face. Going above the upper corner overshoots — slightly below the halfway point is the safe zone.

Red circle marking the melon gap between two rock corners at 27 m in a 2 m/s left wind

Red mark in the corner gap at 27 m — watch at 6:15.

Stage 3 targets: two burgers and a melon

Stage 3 runs at sunset with a steadier breeze — around 2–4 m/s depending on the shot.

7. Burger — level with the stadium roof edge

Line the aim circle up with the edge of the stadium roof and the burger is hittable. The stadium is the big curved stand right of the shooting line; the burger itself sits off to the left of that line.

Evening Stage 3 aim circle level with the stadium roof edge at 27 m in a 2 m/s right wind

Roof edge as the ruler, 27 m, 2 m/s — watch at 7:30.

8. Melon — start on the corner, then drop

Place the circle on the angular corner of the rock, then bring it down a little before firing. The creator admits there is no crisp standard here — it is the most “feel” of the twelve — but corner-first, then lower, repeats well.

Sunset aim circle resting below the angular rock corner at 30 m against a 4 m/s wind

Corner first, then drop slightly, 30 m — watch at 8:15.

9. Burger — the two palm trees on the far island

Center the two palm trees on the island across the water, then shift slightly down and to the right — that recipe is for a rightward wind. With the wind blowing left, as in the frame below, it gets finicky; the video still recommends simply waiting for a right wind and repeating the same hold.

Stage 3 beach burger aim circle over the far island resort with palm trees and a 4 m/s left wind at 35 m

Palms centered, 35 m, 4 m/s from the left — watch at 9:22.

Stage 4 targets: pudding, piñata and toaster

The night course is where the wind locks in at a steady 5 m/s and distances stretch to 35–45 m.

10. Pudding — the third tree and the third sky band

Zoomed all the way out, center the aim circle on the third tree, then raise the circle upward until it reaches the third color band of the sky. The night sky in this course brightens in gradual steps, and the third step is the pudding’s line — if your screen only clearly shows two bands, aim just above the second one. The hold below is calibrated for the 5 m/s wind from the right; other winds shift it.

Crème caramel pudding secret target on a night island taking an arrow beside spinning wind turbines

The Stage 4 pudding, stuck at night beside the turbines — watch at 10:20.

11. Piñata — the cave ceiling line

This is the one that cost the creator the most time: a fixed 5 m/s wind from the right and a target buried in a cave at 40 m. The working landmark is the line where the rock curves along the cave ceiling — rest the bottom of the aim circle on that curve, then drop a touch and loose. Expect to miss a few times; the video does too.

Aim circle brushing the curved rock ceiling inside the cave at 40 m with a fixed 5 m/s wind

Bottom line on the ceiling curve, 40 m — watch at 12:25.

12. Toaster — bottom line on the toaster, fight the updraft

The clearest landmark of the twelve: get the bottom line of the aim circle in close contact with the toaster sitting in the lava field. The gauge shows a 5 m/s upward draft, so after seating the circle on the toaster, nudge against the drift — the video also uses the white line along the rock path as a secondary check. He calls this one relatively easy once you see it.

Red circle marking the toaster contact point at the bottom of the aim circle in the 45 m volcano course with 5 m/s upward wind

Red mark at the toaster contact point, 45 m, 5 m/s updraft — watch at 14:25.

【スイッチスポーツリゾート】アーチェリー隠し要素12個 全部の当て方!目印を覚えれば当たる

Sources and last checked

Last checked: 2026-10-23

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